Edge of the Vast
Science Officer, Xenobiologist
Height: 5’9" | Weight: 160 lbs. | Hair: None | Eyes: Black
Class/Level: Technomancer 6 | Race: Shirren | Theme: Xenoseeker
Size: Medium | Speed: 30 ft. | Gender: Host | Homeworld: Verces
Alignment: Neutral Good | Deity: Hylax | Player: Joker
Ability | Temporary | Upgraded
Score Mod |
STR 12 +1 |
DEX 16 +3 |
CON 13 +1 |
INT 19 +4 |
WIS 19 +4 |
CHA 14 +2 |
Total Dex Misc
+3 = 3 + 0
HEALTH AND RESOLVE
Stamina Points | Hit Points | Resolve Points
Total Current | Total Current | Total Current
SP: 36 36 | HP: 35 35 | RP: 7 7
Energy Armor Class | Kinetic Armor Class | Damage Reduction | Resistances
Total Armr Dex Misc
EAC: 14 = 10 + 1 + 3
KAC: 15 = 10 + 2 + 3
DR: 0 | Resist: 0
Saves | Ability
Bonus Base Mod Misc
Fort (Con): +3 = 2 + 1
Ref (Dex): +5 = 2 + 3
Will (Wis): +9 = 5 + 4
Total Base Str Misc | Total Base Dex Misc | Total Base Str Misc
Melee: +5 = 4 + 1
Range: +7 = 4 + 3
Thrown: +5 = 4 + 1
Weapon: Tactical Spear
Level Attack Bonus Damage Crit Range Type Ammo/Usage Special
1 | +5 | 1d6 +7 P | – | 20 ft. | Uncategorized | – | Analog, block, thrown
Weapon: Pulsecaster Pistol
Level Attack Bonus Damage Crit Range Type Ammo/Usage Special
1 | +7 | 1d4 +3 E | – | 30 ft. | Shock | 20 charges/1 | Nonlethal
T Theme Knowledge – Reduce DC to identify a rare creature using Life Science by 5. Gain +1 bonus to Life Science checks.
C Spell Cache – Gain head implant as spell cache. Once per day, can activate spell cache to cast any one spell known and capable of casting, even if spell slots are expended for spell’s level.
C Magic Hack – Gain magic hack at 2nd level and every 3 levels thereafter. When casting spell, can apply no more than one magic hack that affects attributes of spell. If magic hack allows saving throw to resist effects, DC is equal to 10 + half technomancer level + Intelligence modifier.
C Spell Focus – Gain Spell Focus as a bonus feat.
C Techlore – Gain +1 insight bonus to Computers and Mysticism checks. Bonus increases by 1 at 6th level and every 3 levels thereafter.
C Weapon Specialization – Gain Weapon Specialization as bonus feat for each weapon class grants proficiency with.
T Quick Pidgin – If don’t share language with creature, can spend 10 minutes attempting to converse (if creature is willing), after which can attempt DC 25 Culture check. If succeed, formulate simple pidgin language that allows basic communication. Can use pidgin language with specific creatures only, but gain +2 bonus to Culture checks to create pidgin language with similar creatures that speak same language.
C Cache Capacitor – Can cast single spell into spell cache and have it affect self for 24 hours. Can hold detect radiation, disguise self, keen senses, or unseen servant. Must know spell to store it in cache capacitor. When cast spell into capacitor, expend slot normally and make decisions required for spell, but doesn’t expire for 24 hours. If spell is dispelled or dismissed, can spend 5 minutes of uninterrupted concentration to reestablish it, keeping same decisions made when spell was cast, and gaining duration remaining. Can’t exchange stored spell for another spell until regain spells. At 12th level, gain second slot that can hold darkvision, lesser resistant armor, life bubble, or spider climb. At 18th level, gain third slot that can hold arcane sight, flight (spell level 3rd or lower), see invisibility, or tongues.
Blindsense – Gain blindsense out to 30 feet. Ignore Stealth bonuses from any form of visual camouflage, invisibility, and the like when attempting Perception check opposed by Stealth check. Even on successful check, any foe that can’t be seen still has total concealment against shirren, and shirren still has normal miss chance when attacking. Still flat-footed against attacks from creatures not seen.
Communalism – Once per day, as long as ally is within 10 feet, can roll single attack roll or skill check twice and take higher result.
Cultural Fascination – Gain +2 bonus to Culture and Diplomacy checks.
Limited Telepathy – Can mentally communicate with creatures within 30 feet that shares language.
2: Empowered Weapon – As move action, can expend unused spell slot to reconfigure and enhance weapon wielded. Until start of next turn, attacks with weapon gain bonus to attack rolls equal to to level of spell slot expended. In addition, attacks with weapon deal 1d6 additional damage per level of expended spell slot. Damage is same type weapon normally deals.
5: Fabricate Arms – As full action, can expend unused spell slot to temporarily construct technological weapon or suit of armor from raw magic. Can create item of level equal to or less than level of expended spell slot x 3, to maximum of caster level. Item appears in hands, on person, or in adjacent square. Can fuse spells with magic hack. Weapon can’t be larger than two-handed, and size can’t exceed 10 bulk.
3: +2 Computers and Mysticism
6: detect radiation, disguise self, keen senses, unseen servant
0 dancing lights, daze, energy ray, ghost sound, mending, transfer charge
1st (5/day) disguise self, grease, magic missile, overheat
2nd (4/day) daze monster, caustic conversion, microbot assault, summon monster II
FEATS AND PROFICIENCIES
C Armor Proficiency – Proficient with light armor.
C Weapon Proficiency – Proficient with basic melee weapons and small arms.
1 Spell Penetration – Gain a +2 bonus to caster level checks to overcome creature’s spell resistance.
3 Spell Focus – DC of spells you cast increase by 1. At 11th level, DC of spells you cast increase by 2, and at 17th level, DC increases by 3. Bonus does not apply to spell-like abilities.
3 Mystic Strike – Melee and ranged attacks count as magical for bypassing damage reduction and other situations.
5 Greater Spell Penetration – Gain +2 bonus to caster level checks to overcome spell resistance. Stacks with bonus from Spell Penetration.
Total Ranks Class Ability Misc
Computers +14 = 6 + 3 + 4 + 1
Culture +12 = 6 + 0 + 4 + 2
Engineering +13 = 6 + 3 + 4
Life Science +14 = 6 + 3 + 4 + 1
Mysticism +14 = 6 + 3 + 4 + 1
Perception +10 = 6 + 0 + 4
Physical Science +13 = 6 + 3 + 4
Piloting +11 = 5 + 3 + 3
Survival +5 = 1 + 0 + 4
Name Level Bulk
Tactical Spear | 1 | 1
Pulsecaster Pistol | 1 | L
Second Skin | 1 | L
Credits: 824 | Total Bulk: 1
Unencumbered | Encumbered | Overburdened
6 | 12 | 13
R Common, Shirren
B Castrovelian, Celestial, Draconic, Eoxian, Gnome, Kalo, Terran, Vesk
XP Earned | Next Level
15,000 | 23,000