Dr. Viyaela

Chief Science Officer, Astrophysicist

Description:

Name: Dr. Viyaela
Height: | Weight: | Hair: Blue | Eyes: Pink
Class/Level: Technomancer 7 | Race: Damaya Lashunta | Theme: Scholar
Size: Medium | Speed: 30 ft. | Gender: Female | Homeworld: Castrovel
Alignment: Neutral Good | Deity: Yaraesa/Ibra | Player: Caitlin
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ABILITY SCORES
Ability | Temporary | Upgraded
Score Mod |
STR 13 +1 |
DEX 19 +4 |
CON 16 +3 |
INT 21 +5 |
WIS 16 +3 |
CHA 16 +3 |
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INITIATIVE
Total Dex Misc
+4 = 4 + 0
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HEALTH AND RESOLVE
Stamina Points | Hit Points | Resolve Points
Total Current | Total Current | Total Current
SP: 56 56 | HP: 39 39 | RP: 8 8
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ARMOR CLASS
Energy Armor Class | Kinetic Armor Class | Damage Reduction | Resistances
Total Armr Dex Misc
EAC: 15 = 10 + 1 + 4
KAC: 16 = 10 + 2 + 4
DR: 0 | Resist: 0
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SAVING THROWS
Saves | Ability
Bonus Base Mod Misc
Fort (Con): +5 = 2 + 3
Ref (Dex): +6 = 2 + 4
Will (Wis): +8 = 5 + 3
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ATTACK BONUSES
Total Base Str Misc | Total Base Dex Misc | Total Base Str Misc
Melee: +6 = 5 + 1
Range: +9 = 5 + 4
Thrown: +6 = 5 + 1
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WEAPONS

Weapon: Azimuth Laser Pistol
Level Attack Bonus Damage Crit Range Type Ammo/Usage Special
1 | +8 | 1d4 +3 F | Burn 1d4 | 80 ft. | Laser | 20 charges/1 | -

Weapon: Battle Staff
Level Attack Bonus Damage Crit Range Type Ammo/Usage Special
1 | +5 | 1d4 +8 B | Knockdown | – | Uncategorized | – | Analog, block
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ABILITIES
T Theme Knowledge – Reduce DC to recall knowledge about Physical Science (astrophysics) by 5. Gain +1 bonus to Physical Science checks.
C Spell Cache – Gain head implant as spell cache. Once per day, can activate spell cache to cast any one spell known and capable of casting, even if spell slots are expended for spell’s level.
C Magic Hack – Gain magic hack at 2nd level and every 3 levels thereafter. When casting spell, can apply no more than one magic hack that affects attributes of spell. If magic hack allows saving throw to resist effects, DC is equal to 10 + half technomancer level + Intelligence modifier.
C Spell Focus – Gain Spell Focus as a bonus feat.
C Techlore – Gain +1 insight bonus to Computers and Mysticism checks. Bonus increases by 1 at 6th level and every 3 levels thereafter.
C Weapon Specialization – Gain Weapon Specialization as bonus feat for each weapon class grants proficiency with.
T Tip of the Tongue – Once per day, can reroll any skill check to recall knowledge. Must decide to use ability after rolling but before learning information from first roll. Must take second result, even if worse.
C Cache Capacitor – Can cast single spell into spell cache and have it affect self for 24 hours. Can hold detect radiation, disguise self, keen senses, or unseen servant. Must know spell to store it in cache capacitor. When cast spell into capacitor, expend slot normally and make decisions required for spell, but doesn’t expire for 24 hours. If spell is dispelled or dismissed, can spend 5 minutes of uninterrupted concentration to reestablish it, keeping same decisions made when spell was cast, and gaining duration remaining. Can’t exchange stored spell for another spell until regain spells. At 12th level, gain second slot that can hold darkvision, lesser resistant armor, life bubble, or spider climb. At 18th level, gain third slot that can hold arcane sight, flight (spell level 3rd or lower), see invisibility, or tongues.

Lashunta Magic – Gain daze and psychokinetic hand as at-will spell-like abilities and gain detect thoughts as a spell-like ability once per day. Caster level is equal to level.
Limited Telepathy – Can mentally communicate with creatures within 30 feet that shares language.
Student – Gain +2 bonus to Computers and Physical Science.
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MAGIC HACKS
2: Fabricate Tech – As full action, can expend unused spell slot to temporarily construct piece of technological gear from raw magic. Can create any single technological item with level equal to or less than level of expended spell slot x 3, to maximum of caster level. Item appears in hands or adjacent square. Can use fuse spells with magic hack. Size of item cannot exceed 10 bulk or Medium size, and quality is average. Treat this as spell of same level as expended spell slot. Item persists for number of minutes equal to technomancer level. At end of duration, item disappears. Cannot create armor, weapons, magic items, or items with limited uses or charges.
5: Magic Negation – As standard action, can spend 1 RP to temporarily suppress magic, as if using dispel magic. Choose either an ongoing spell or a magic item within 30 feet of you. Magical effects of spell or magic item are suppressed for 1d4 rounds, and then they return. If spell’s level is higher than you can cast or item’s caster level is greater, can’t suppress it. If target a spell affecting a creature, creature can attempt Will save to stop suppression.
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TECHLORE
3: +2 Computers and Mysticism
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CACHE CAPACITOR
6: detect radiation, disguise self, keen senses, unseen servant
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SPELLS
0 dancing lights, detect magic, energy ray, mending, psychokinetic hand, transfer charge
1st (5/day) comprehend languages, life bubble, holographic image, overheat, supercharge weapon
2nd (4/day) inject nanobots, logic bomb, mirror image, see invisibility
3rd (2/day) arcing surge, dispel magic
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FEATS AND PROFICIENCIES
C Armor Proficiency – Proficient with light armor.
C Weapon Proficiency – Proficient with basic melee weapons and small arms.
1 Mystic Strike – Melee and ranged attacks count as magical for bypassing damage reduction and other situations.
3 Spell Focus – DC of spells you cast increase by 1. At 11th level, DC of spells you cast increase by 2, and at 17th level, DC increases by 3. Bonus does not apply to spell-like abilities.
3 Spell Penetration – Gain a +2 bonus to caster level checks to overcome creature’s spell resistance.
5 Greater Spell Penetration – Gain +2 bonus to caster level checks to overcome spell resistance. Stacks with bonus from Spell Penetration.
7 Skill Synergy – Gain Culture and Perception as class skills.
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SKILLS
Total Ranks Class Ability Misc
Acrobatics +5 = 1 + 0 + 4
Athletics +2 = 1 + 0 + 1
Computers +19 = 7 + 3 + 5 + 4
Culture +15 = 7 + 3 + 5
Diplomacy +4 = 1 + 0 + 3
Engineering +13 = 5 + 3 + 5
Life Science +14 = 6 + 3 + 5
Mysticism +15 = 7 + 3 + 3 + 2
Perception +13 = 7 + 3 + 3
Physical Science +18 = 7 + 3 + 5 + 3
Piloting +11 = 4 + 3 + 4
Sense Motive +10 = 7 + 0 + 3
Sleight of Hand +10 = 3 + 3 + 4
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EQUIPMENT
Name Level Bulk
Azimuth Laser Pistol | 1 | L
Battle Staff | 1 | 1
Second Skin | 1 | L
Personal Comm Unit | 1 | L
Fire Extinguisher | 1 | L
Hacker’s Kit | 1 | L
Basic Medkit | 1 | 1
Everyday Clothing | 1 | L
Professional Clothing | 1 | L
Consumer Backpack | 1 | 1
Bonding Epoxy | 1 | L
Gear Clamp | 1 | L
Space Suit | 1 | 1
Mass Produced Tent | 1 | 1
Credits: 442 | Total Bulk: 5
Other Wealth:
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CARRYING CAPACITY
Unencumbered | Encumbered | Overburdened
7 | 14 | 15
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LANGUAGES
R Common, Castrovelian
B Abyssal, Draconic, Elven, Eoxian, Kasatha, Shirren, Triaxian, Vercite, Vesk, Ysoki
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EXPERIENCE POINTS
XP Earned | Next Level
23,000 | 34,000

Bio:

Dr. Viyaela

Edge of the Vast LeprousArmadillo